Chapter 5 - Materials and textures

Using materials and textures is a crucial component for any project, and

this chapter has all the information you need to manage and apply

materials or textures to objects. You will find two main editors in Blender

to handle materials: Material tab (Properties Editor) and Shader Editor.

The Shader Editor helps us using Nodes for materials.

The Nodes gives you a lot of flexibility and power to craft all kinds of

materials, using a visual workflow. Using materials based on multiple

texture maps, you will be ready to create realistic images using Blender.

Those have the name of PBR materials.

You will also learn how to use and find some high-quality PBR materials

for your projects.

Here is a list of what you will learn:

Apply materials to objects

Manage and rename materials

Protect materials from the purge process with a Fake user

Choose the best shader for a material

Use image textures

Control projection and tilling for textures

Apply PBR materials to objects

Use Nodes to control and craft materials